A new study by marketing agency JuniorSeniorResearch found that the vast majority of children play video games everyday. They also found that while advertising to the younger crowd is still dominated by television, Internet marketing is becoming more important as more and more kids use the PC not only to play games but to get new information on upcoming or newly released titles.
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The first Advertising in Games West conference was held on Thursday, July 28th at 600 Townsend Street, near the Sega building in San Francisco, and consisted of six panels, a keynote, two breaks, and a lunch, all on the subject of how to intelligently twine the worlds of game development and consumer advertising. Each of the first four panels contained more or less the same points and information; the last two, which dealt with the design and publishing ends of the argument, were a little more varied and informative.
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700 euros pour une épée, quelques dizaines de dollars pour un héros ou 20000 pour une île, le commerce des biens virtuels obtenus dans des jeux en ligne explose. Jusqu'à générer un véritable marché avec ses cotations, ses trafics et même sa main-d'oeuvre à bas coût.
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Pour capter l'attention des internautes, les annonceurs se lancent dans une course à l'originalité où l'humour est un atout de premier choix. Décryptage de cette nouvelle tendance.
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CHICAGO -- The media and entertainment industries are about to be rocked by a perfect storm of change: the convergence of all-digital television transmission, the prevalence of DVR-type devices, and universal forms of on-demand content -- all of it facilitated by a new standard of personalized portable interactivity.
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According to a new AOL-commissioned survey of more than 1,005 Americans between the ages of 12-55, video games continue to infiltrate the mainstream of Western culture.
The survey found that approximately four out of five (79%) "gamers" ages 12-55 have played video games with their families. Correspondingly, the survey also found that nearly half (46%) of all U.S. consumers, ages 12-55, have played an online, video or cell/PDA game.
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"Delivery Agent" connects Interactive Commerce and TV Placement
Mike Fitzsimmons CEO of Delivery Agent is using e-commerce to connect consumers with products they see in the content of TV shows and movies.
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XXIe siècle. Santé. Ben Sawyer, consultant et organisateur d'une conférence sur les jeux vidéo à usage thérapeutique:
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